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 "I think now more then ever, because of movies like the Matrix, the realism issue is going to become more predominate."

by Rainy
generic 3D
 

"Now for those who may not have to follow the industry standards/fads, and can venture out on their own visions, that's a great thing to be able to do. However there is a lot of people out there who work for people that want what the Matrix has. There is a vast sea of compositors/artists out there who's creative vision is not of their own, but of the vision of the client. We all know what the client wants is what the client gets, and what the clients seem to want a lot more of these days, is »REALISM«. I think this is going to be a trend we are going to see a lot more of.

So to get to the question on tips on how to make things more realistic...

**I'd say first of all, get your models as real as you can when you are building them.

**Lighting is going to be a key ingredient here. The lighting of your model has to match the lighting of your scene or else you are going to spend most of your time trying ( and I do mean TRYING ) to fudge it in 2D. This is something best to get done at the building level.

**Movement is also very important. The way your model interacts with its environment is going to be critical as well. This is something else that can be faked in 2D. If there is anything you can do to help yourself while you are animating then go for it.

**Things that you are going to end up doing dans le compositier will be things like making sure that the black levels between your model and your live action match. Colour is important and if the colours of your scene and those of your model don't match then the model becomes a model. Keep this in mind when you are texturing your model as well. Try to use a palette that will be similar to what you imagine the final scene will look like that way if and when you have any colour correction to do in 2D you will at least have some colours that work in the scene."

from: Rainy <rainy.day@sympatico.ca>
 

 
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