|
|
Tips'n'Tricks
The Tips in detail |
|
|
|
|
|
"3D Studio MAX/VIZ Renderer calculates the shadow maps for each frame where there are objects moving or the lights are moving."from KTX-Website |
|
|
|
|
|
If everything is static, lights are calculated only once. To improve rendering speed, identify which lights do not illuminate a moving object, and have it excluded from that light. This way, the renderer will only need to calculate the shadows once. |
|
|
|
|
|
|