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 "3D Studio MAX/VIZ Renderer calculates the shadow maps for each frame where there are objects moving or the lights are moving."

from KTX-Website
3D Studio Max specific
 

If everything is static, lights are calculated only once.

To improve rendering speed, identify which lights do not illuminate a moving object, and have it excluded from that light. This way, the renderer will only need to calculate the shadows once.

 
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