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Tips'n'Tricks
The Tips in detail |
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"Cloudbusting" |
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Doing your landscapes you will for sure come accross the problem of how to do the sky, especially how to do the clouds. To get this done you can go several ways, depending on your skill, time and patience. The main problem doing clouds is that they are of irregular shape, are translucent, having colors, don't have a constant oppacity, are not solid and do shapechanging "at will". So before you try to make your clouds from scratch, you should have a look at how clouds look like and how they do behave. Keep in mind that real clouds - at least on earth - mainly consist of water and therefore are colored white or light grey by default. All the colors you can see on clouds at sunrise or sunset, during storms or other fancy weathers are coming from atmospheric effects. Have an eye at the following:
One way to get clouds is by using an image of a sky (as I did in the Sat Dish image.) Using an image of a skyline as a backdrop (environment: background) is the easiest way to get started. Cons are:
If you are out to do your own sky, there are various ways you can go. You might paint your sky completely on your own by using ie. Photoshop. Else you might want to try combustions. Or maybe using FreePyro from Cebas turns out to be usefull to you. Perhaps you can afford one of those tools using hypervoxels. Other usefull "you-gotta-pay-for" plugins are Outburst, Pyrocluster, Afterburn. The main pro for using plugins is that you'll get fully animatable clouds. The main con is that you might have to spend some money, time and patience to learn these tools... If you want to do clouds only by using tools that came along with your 3DSM you might try the clouds by using various noisemaps (diffuse, oppacity...) on a large dome resting above your scenery. The more (dome-)layers you use, the more depth and realism you get. Using Combustions within Atmospherics may result in what you are out for, but tuning them needs time and patience, since many parameters you will want to change can't be changed using the default combustions.
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