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 "Rendering to PAL-video..."

3D Studio Max specific
 

To get your stuff onto PAL-Video correctly, you need to have the basic stuff, like a GC with TV-out (or some other way to connect to the VCrecorder and get the Data sent there) and I consider your scenery is checked and setup correctly.

Configure your Camera Viewport to "Show Safe Frames". Everything that happens to be outside the green frame won't be visible in your recording, although the renderer might caculate it. Check your scenery wether you thought about this in time or not. In the later case you should get this fixed. You can save rendertime here! Perhaps you want to build a frame (look-at and position translation linked to the active camera) that blocks everything outside the green frame from being visible for your test-renderings...

Activate Video Color Check in the Rendering Setup. This will fix pixel colors that are outside the safe PAL threshold to acceptable values. Else you might get strange color-effects in the resulting PAL-video. You want to set your rendering-resolution to 768x576 pixels (actually the standard PAL-resolution.)

In the Rendering Preference Settings select Scale Saturation as the default-method for modifing colors that are beyond the safe threshold. Select PAL as the standard to use. And don't forget to set the frame rate to PAL 25fps in the Time Configuration.
 

 
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