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 "How do I link particles into dynamics?"

3D Studio Max specific
 

You can't do this with the default particle-systems provided by 3DSM2.5. You will need a plugin like Outburst (availible here) or Hypermatter (look here) for particles capable of dynamic simulations.

Outburst comes with some new materials and is great for combustions of any kind. The problem is you can't link Outburst to Luma Object since Outburst is no "common particle system" that Luma could link to.

Hypermatter is cool for animating any "soft" material from rubber to water.

 
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