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Tips'n'Tricks
The Tips in detail |
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"What tool to use for compressing scenery files?" |
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As you know from the manuals you can directly compress scenery files from inside Max. The default method used is using the ZIP-engine to reduce space needed on the media. ZIP makes some good results, but there are better tools out there. One time - after intense wrestling with a scene - I had a folder holding as much as 496 files piling up to some 670 MB used to store them uncompressed. Using WinZIP I got this wrenched down to one archive of some 250 MB size. A co-student told me about WinRAR, a more decent archiving tool. Using this tool made the same 670 MB-folder to one 162 MB archive, being 90 MB ahead of Winzip in almost a third of the time WinZIP needed tocreate the archive. The RAR archive was created containing so-called recovery info, providing a certain amount of chance to resurrect a damaged archive. Further, WinRAR has options using certain multimedia compression, providing an extra gain in compression on images, which WinZIP does not have. I converted another Zip-archive (some 60 MB compressed, aprox. 210 MB uncompressed) into RAR and ended up with a 32 MB archive. Another project really blew my mind: the files uncompressed piled up to some 1.2 GB. Using ZIP this was wrenched down to some 200MB but RAR made from the same folder a handy 20 (twenty) MB archive, a tenth of what WinZIP produced. WinZIP and WinRAR can be found almost anywhere on the net. The WinZIP homepage can be found at http://www.winzip.com, WinRAR's homepage is located at http://www.rarsoft.com
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